﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace LevelEditor.model.elements
{
    public class Character : AbstractPGameObject
    {
        #region Constructeurs
        public Character(string name, Dictionary<String, String> pGameObjectData )
            : base(name, pGameObjectData)
        {
        }

        #endregion
    }
}
